Homework 4
1. It is a little too soon to tell if I love the game we are making. Our group is still in the middle of negotiations as to the direction the game will go in. More specifically, we do not know how complicated we want our story to be and what perspective we want our game in. No matter what we choose, i'm sure it will be a compromise everyone is happy with and I will enjoy making the game.
2. The team as a whole is also deciding what our final approach to the game will be. No one is in love with the game just yet, i'm sure. What can be done is bringing all members together at the next meeting and coming up with more ideas.
3. Our team members are communicating with each other through the notes document. Email is also used but everyone in the group seems to check the end of the notes document at least once a day and gives their input.
4. Our team has agreed upon a Friday meeting time which fits in to everyone schedule. We also know that certain members might use that day to leave town early. Those members will be absent from the face-to-face meeting and have to be contacted via email or simply by giving their input on the meeting agenda we put in the notes document.
5. The modes of communication between the team members are: Google Notes Document, Email, and Meetings. In case of urgency everyone has their phone number listed as back-up.
6. What must be remembered when designing your game is communication. Written communication is highly praised by the book and that is what purpose the game design and notes document serve. It is also important to remember there is no perfect design document; nor template. Things may get messy but that just means that someone (or everyone) needs to clean it up. There will come a time where everyone has a job to do and objectives to achieve. Even when struck by a brilliant new idea or come across interesting exploitable blender features we must first ask ourselves if it serves the purpose we are setting out to do; and if so, run it by everyone else.
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