Monday, September 16, 2013

Homework 5

I was trying to test some features in blender I thought would be favorable for a platformer.

rotation/hovering (collectibles)
Jumping
Moving Platforms
Camera Tracking
Collectibles Counting

I want to eventually have it so that maybe when the cube hits the long hallway leading into the screen the camera perspective changes and the player now faces the new side.

This video describes what I thought the game could look like to better illustrate the perspective of the camera and how we can incorporate 3d elements in a game where the player can only move on a 2d axis (forward and back).

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