1. joining complex objects
2. decimating vertices until a noticeable decline in quality was seen
3. adding the edited object to a group
4. repeating steps 1-3 for all objects planned on being put into the floor
5. adding the object(s) to the floor through append
6. duplicate without copying the mesh data (things like multiple chairs)
7. add entire floor to its own group
From there I basically appended each person's floor to one blank blender file. For convenience purposes I left the player and camera in the blank floor files sent to my team mates but took them out in the master file. They will be replaced by a proper character and a camera that interacts accordingly.
Below is a video of me showing off the master floor file:
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